changed movement speed
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@@ -6,6 +6,7 @@
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[node name="Main" type="Node2D"]
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position = Vector2( 4, 0 )
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scale = Vector2( 1, 1.00619 )
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script = ExtResource( 3 )
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[node name="World" parent="." instance=ExtResource( 2 )]
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@@ -4,7 +4,7 @@ using System;
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public class Player : KinematicBody2D
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{
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[Export]
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public int speed = 500;
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public int speed = 600;
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public override void _PhysicsProcess(float delta)
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{
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