lots of bugfixes
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@@ -88,7 +88,7 @@ radius = 9.0
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height = 60.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_sgrqb"]
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size = Vector2(64, 100)
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size = Vector2(64, 79)
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[node name="base_npc" type="CharacterBody2D"]
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@@ -112,7 +112,7 @@ title = "Debug NPC"
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metadata/_edit_lock_ = true
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[node name="collision_shape_2d" parent="dialog_trigger_area" index="0"]
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position = Vector2(0, -10.5)
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shape = SubResource("RectangleShape2D_sgrqb")
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metadata/_edit_lock_ = true
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[editable path="dialog_trigger_area"]
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@@ -6,6 +6,7 @@
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transparent_bg = true
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size = Vector2i(1537, 193)
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visible = true
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always_on_top = true
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script = ExtResource("1_gdt1r")
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[node name="v_box_container" type="VBoxContainer" parent="."]
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@@ -39,5 +40,8 @@ caret_blink = true
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caret_blink_interval = 0.5
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caret_force_displayed = true
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[node name="cheatcode_timer" type="Timer" parent="."]
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one_shot = true
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[connection signal="popup_hide" from="." to="." method="OnPopupHide"]
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[connection signal="text_submitted" from="v_box_container/line_edit" to="." method="OnLineEditTextSubmitted"]
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@@ -98,7 +98,7 @@ metadata/_edit_lock_ = true
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[node name="ray_cast_2d" type="RayCast2D" parent="rotation_center"]
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rotation = 3.14159
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target_position = Vector2(-64, 0)
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target_position = Vector2(-32, 0)
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collision_mask = 2
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hit_from_inside = true
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collide_with_areas = true
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@@ -2,15 +2,15 @@
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[ext_resource type="Texture2D" uid="uid://diwxy1fl5m02y" path="res://assets/textures/debug/debugitem_one64.png" id="1_2m632"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_2d5dy"]
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radius = 30.8058
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[sub_resource type="CircleShape2D" id="CircleShape2D_qgi6t"]
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radius = 33.1361
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[node name="first_debug_tile" type="RigidBody2D"]
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[node name="rigid_body_2d" type="RigidBody2D"]
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gravity_scale = 0.0
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, -4)
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texture = ExtResource("1_2m632")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-1, 4)
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shape = SubResource("CircleShape2D_2d5dy")
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[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_qgi6t")
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@@ -3,17 +3,20 @@ using System;
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public partial class essential : Node
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{
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public string currentController = Input.GetJoyName(0);
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public static string currentController = Input.GetJoyName(0);
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public override void _Input(InputEvent @event)
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{
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//Checks if using Keyboard or controller and giving out current controller
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if (@event is InputEventKey || @event is InputEventMouseButton || currentController == "")
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//Checks if using Keyboard or controller. It gives out the current controller and changes cursor visibillity
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if (@event is InputEventKey || @event is InputEventMouseButton || @event is InputEventMouseMotion || currentController == "")
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{
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currentController = "PC";
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if (@event is InputEventJoypadButton && currentController != Input.GetJoyName(0))
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Input.MouseMode = Input.MouseModeEnum.Visible;
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}
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if (@event is InputEventJoypadButton || @event is InputEventJoypadMotion & Input.GetVector("move_left", "move_right", "move_up", "move_down") != Vector2.Zero && currentController != Input.GetJoyName(0))
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{
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currentController = Input.GetJoyName(0);
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console.Print("Current controller device: " + currentController);
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Input.MouseMode = Input.MouseModeEnum.Hidden;
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}
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}
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public override void _Process(double delta)
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@@ -36,7 +36,8 @@ public partial class dialog_bubble : CanvasLayer
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if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() != "villager" || introducedVillager)
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GetNode<Label>("box/name_label").Text = title;
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if (GetParent().Name == "player") player.allowMovement = false;
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player.allowMovement = false;
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//Get first key
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if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() == "villager")
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@@ -26,9 +26,10 @@ public partial class player : CharacterBody2D
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}
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public override void _PhysicsProcess(double delta)
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{
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if (allowMovement) movement = Input.GetVector("move_left", "move_right", "move_up", "move_down");
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if (allowMovement)
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movement = Input.GetVector("move_left", "move_right", "move_up", "move_down");
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else movement = Vector2.Zero;
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if (movement.Length() != 0) rotCenter.Rotation = new Vector2((float)Math.Round(movement.X, 0), (float)Math.Round(movement.Y, 0)).Angle();
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if (Math.Round(movement.Length(), 0) != 0) rotCenter.Rotation = new Vector2((float)Math.Round(movement.X, 0), (float)Math.Round(movement.Y, 0)).Angle();
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MoveAndCollide(movement * speed * 200 * (float)delta);
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}
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public override void _Process(double delta)
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@@ -36,6 +37,7 @@ public partial class player : CharacterBody2D
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if (Input.IsActionJustPressed("ui_accept") && dialogRayCast.IsColliding() && allowMovement)
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GetNode<dialog_bubble>("dialog_bubble").GetDialog(dialogRayCast.GetCollider().Get("file").AsString(), (Area2D)dialogRayCast.GetCollider());
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//animation system (with controller support wich cant get normalized vector)
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if (allowMovement == false)
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{
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@@ -63,6 +65,10 @@ public partial class player : CharacterBody2D
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animatedSprite.SpeedScale = Math.Abs(movement.Y * speed * 1.3f);
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}
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}
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public int BeginDialogue(int i)
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{
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return 0;
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}
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public void OnAnimationChanged()
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{
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if (animatedSprite.Animation == "move_side")
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