fixed and improved code, added disabled answers

This commit is contained in:
2023-02-09 10:29:30 +01:00
parent bb96b09847
commit 85e3f05b8b
3 changed files with 39 additions and 38 deletions

View File

@@ -12,7 +12,6 @@ public partial class dialog_bubble : CanvasLayer
/*TODO:
- Dont repeat the same randomized dialogue after you get asked do you need something "else"
- add controller support for answerboxes
- add tree support (example: "story" key)
- ability to add dialogue begin answers on the fly (special ones are colored)
they will be in a dictionary with event IDs or Dictionary keys it also needs an array wich ones are active*/
@@ -24,12 +23,15 @@ public partial class dialog_bubble : CanvasLayer
{
triggerArea = actor;
name = title;
parsedDlg = Json.ParseString(FileAccess.Open(file, FileAccess.ModeFlags.Read).GetAsText()
.Replace("{player}", "[color=cyan]" + playerName + "[/color]").Replace("{title}", "[color=purple]" + title + "[/color]"));
if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() != "villager" || introducedVillager)
GetNode<Label>("box/name_label").Text = title;
if (GetParent().Name == "player") GetParent<player>().allowMovement = false;
//Get first key
if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() == "villager")
if (introducedVillager)
GatherDialog("welcome");
@@ -38,6 +40,7 @@ public partial class dialog_bubble : CanvasLayer
else if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() == "message")
GatherDialog("message");
Visible = true;
}
@@ -45,8 +48,7 @@ public partial class dialog_bubble : CanvasLayer
{
dlgPointer = 0;
dlgLines = parsedDlg.AsGodotDictionary()[key].AsGodotArray();
if (dlgLines.VariantType == Variant.Type.Array)
dlgLines = dlgLines.AsGodotArray()[GD.RandRange(0, dlgLines.AsGodotArray().Count - 1)];
dlgLines = dlgLines.AsGodotArray()[GD.RandRange(0, dlgLines.AsGodotArray().Count - 1)];
}
public void CloseDialog()
@@ -67,40 +69,41 @@ public partial class dialog_bubble : CanvasLayer
{
if (dlgPointer < dlgLines.AsGodotArray().Count)
{
//read and write the dialogue
if (dlgLines.AsGodotArray()[dlgPointer].VariantType == Variant.Type.Float)
InDialogEvents((int)dlgLines.AsGodotArray()[dlgPointer]);
else if (dlgLines.AsGodotArray()[dlgPointer].VariantType == Variant.Type.String)
else if (dlgLines.AsGodotArray()[dlgPointer].VariantType == Variant.Type.String && !dlgLines.AsGodotArray()[dlgPointer].AsString().StartsWith("<goto:>"))
UpdateDialog();
else if (dlgLines.AsGodotArray()[dlgPointer].VariantType == Variant.Type.String && dlgLines.AsGodotArray()[dlgPointer].AsString().StartsWith("<goto:>"))
{
GatherDialog(dlgLines.AsGodotArray()[dlgPointer].AsString().Replace("<goto:>", ""));
UpdateDialog();
}
else if (dlgLines.AsGodotArray()[dlgPointer].VariantType == Variant.Type.Dictionary)
MakeAnswerBox(Json.ParseString(dlgLines.AsGodotArray()[dlgPointer].AsGodotDictionary().Keys.ToString()).AsStringArray());
}
dlgPointer++;
}
//Typewrite effect
if (richText.VisibleCharacters < Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length && GetNode<Timer>("typewriter_timer").IsStopped())
{
richText.VisibleCharacters++;
GetNode<Timer>("typewriter_timer").Start();
}
if (dlgPointer > dlgLines.AsGodotArray().Count)
{
if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() == "villager")
{
GatherDialog("else");
UpdateDialog();
dlgPointer++;
}
else CloseDialog();
}
if (dlgPointer > dlgLines.AsGodotArray().Count)
CloseDialog();
//AnswerBox answer "logic"
if (GetNode<PanelContainer>("box/panel_container").Visible == true
&& GetNode("box/panel_container/margin_container").GetChild(0).GetChild<Button>(0).ButtonGroup.GetPressedButton() != null)
{
var answer = dlgLines.AsGodotArray()[dlgPointer - 1].AsGodotDictionary()[GetNode<Button>(GetNode("box/panel_container/margin_container")
.GetChild(0).GetChild<Button>(0).ButtonGroup.GetPressedButton().GetPath()).Text];
GetNode<PanelContainer>("box/panel_container").Visible = false;
if (answer.VariantType == Variant.Type.String)
if (answer.VariantType == Variant.Type.String && answer.AsString().StartsWith("<goto:>"))
{
GatherDialog(answer.AsString());
GatherDialog(answer.AsString().Replace("<goto:>", ""));
UpdateDialog();
}
dlgPointer++;
@@ -121,7 +124,8 @@ public partial class dialog_bubble : CanvasLayer
for (int i = 0; parent.GetChildCount() < dialogOptions.Length; i++)
{
parent.AddChild(GD.Load<PackedScene>("res://scenes/gui/dlg_answer_button.tscn").Instantiate());
parent.GetChild<Button>(i).Text = dialogOptions[i];
if (dialogOptions[i].StartsWith("<!>")) parent.GetChild<Button>(i).Disabled = true;
parent.GetChild<Button>(i).Text = dialogOptions[i].Replace("<!>", "");
}
GetNode<PanelContainer>("box/panel_container").Visible = true;
parent.GetChild<Button>(0).GrabFocus();
@@ -131,9 +135,6 @@ public partial class dialog_bubble : CanvasLayer
switch (eventID)
{
case 0:
CloseDialog();
break;
case 1:
GetNode<Label>("box/name_label").Text = name;
triggerArea.Set("introducedVillager", true);
GatherDialog("welcome"); //not that logical conversation maybe split "welcome" and "what do you want"