From 86ffc9682be1eacc0e92822704089cc571528c55 Mon Sep 17 00:00:00 2001 From: vaporvee Date: Tue, 21 Mar 2023 20:09:32 +0100 Subject: [PATCH] removed more dumb c# code --- src/scene-scripts/console/console.cs | 14 +++++++------- src/scene-scripts/dialogue-system/dialog_bubble.cs | 14 +++++++------- src/scene-scripts/player.cs | 14 +++++++------- 3 files changed, 21 insertions(+), 21 deletions(-) diff --git a/src/scene-scripts/console/console.cs b/src/scene-scripts/console/console.cs index 9caf286..08312d0 100644 --- a/src/scene-scripts/console/console.cs +++ b/src/scene-scripts/console/console.cs @@ -3,13 +3,13 @@ using Godot.Collections; public partial class console : PopupPanel { - private string[] gamepadCheatcode = { "ui_up", "ui_up", "ui_down", "ui_down", "ui_left", "ui_right", "ui_left", "ui_right", "ui_cancel", "ui_accept", "cheat_start" }; - private int gpCcIndexer = 0; - private InputEvent inputEvent; - private static RichTextLabel textblock; - private LineEdit line; - private Dictionary commandDict; - private string error = "Not found! :("; + string[] gamepadCheatcode = { "ui_up", "ui_up", "ui_down", "ui_down", "ui_left", "ui_right", "ui_left", "ui_right", "ui_cancel", "ui_accept", "cheat_start" }; + int gpCcIndexer = 0; + InputEvent inputEvent; + private static RichTextLabel textblock; + LineEdit line; + Dictionary commandDict; + string error = "Not found! :("; //functions with capital letters can't be used inside the console public override void _Ready() diff --git a/src/scene-scripts/dialogue-system/dialog_bubble.cs b/src/scene-scripts/dialogue-system/dialog_bubble.cs index 061bed8..dac4a4f 100644 --- a/src/scene-scripts/dialogue-system/dialog_bubble.cs +++ b/src/scene-scripts/dialogue-system/dialog_bubble.cs @@ -3,13 +3,13 @@ using System.Text.RegularExpressions; public partial class dialog_bubble : CanvasLayer { - public Variant parsedDlg; - public Variant dlgLines; - public int dlgPointer = 0; - public RichTextLabel richText; - public Timer typewriterTimer; - public string title; - public Area2D triggerArea; + Variant parsedDlg; + Variant dlgLines; + int dlgPointer = 0; + RichTextLabel richText; + Timer typewriterTimer; + string title; + Area2D triggerArea; public static bool forceClose; public static bool isTalking; /*TODO: diff --git a/src/scene-scripts/player.cs b/src/scene-scripts/player.cs index 057d192..21bbe2d 100644 --- a/src/scene-scripts/player.cs +++ b/src/scene-scripts/player.cs @@ -6,15 +6,15 @@ public partial class player : CharacterBody2D { [Export] public static float speed = 1; public static bool allowMovement = true; - public Vector2 movement; - public AnimatedSprite2D animatedSprite; - public Marker2D rotCenter; - public RayCast2D dialogRayCast; + Vector2 movement; + AnimatedSprite2D animatedSprite; + Marker2D rotCenter; + RayCast2D dialogRayCast; public static Vector2 globalPlayerPosition; //console cheats: - private static Camera2D cheatCam; - private static Camera2D mainCam; - private static CollisionShape2D collision; + static Camera2D cheatCam; + static Camera2D mainCam; + static CollisionShape2D collision; public override void _Ready() {