removed not working dialog system advice making my own now
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@@ -1,14 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://d14pjtkh0xmrk"]
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[ext_resource type="Script" path="res://src/scene-scripts/gui/dialog_object_area.cs" id="1_ttc4e"]
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[node name="dialog_area" type="Area2D"]
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process_mode = 2
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collision_layer = 0
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collision_mask = 2
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script = ExtResource("1_ttc4e")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[connection signal="area_entered" from="." to="." method="onAreaEntered"]
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[connection signal="area_exited" from="." to="." method="onAreaExited"]
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://cjqwrkx04evnr"]
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[gd_scene load_steps=5 format=3 uid="uid://42f1sggm2w0g"]
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[ext_resource type="Texture2D" uid="uid://p5ubildre2tg" path="res://assets/textures/debug/cupcake.png" id="1_qmvgm"]
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[ext_resource type="PackedScene" uid="uid://d14pjtkh0xmrk" path="res://scenes/gui/trigger/dialog_object_area.tscn" id="2_m1t8o"]
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[ext_resource type="PackedScene" path="res://scenes/gui/trigger/dialog_object_area.tscn" id="2_m1t8o"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_2d5dy"]
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radius = 30.8058
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@@ -1,42 +0,0 @@
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using Godot;
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using Godot.Collections;
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using System;
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using System.IO;
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public partial class dialog_bubble : CanvasLayer
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{
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[Export(PropertyHint.File, "*.json,")]
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public string textfile;
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private Dictionary text;
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private string[] selectedText;
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private bool inProgress = false;
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//ITS FUCKING GARBAGE I HATE THIS DOCUMENTATION
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public override void _Ready()
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{
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var background = GetNode<ColorRect>("Background");
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var textLabel = GetNode<ColorRect>("TextLabel");
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background.Visible = false;
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//text.Add(LoadSceneText(textVariant));
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//signal_bus.Connect("DisplayDialog", this, "onDisplayDialog");
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}
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public string LoadSceneText(string textVariant)
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{
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if (File.Exists(textfile))
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{
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File.Open(textfile, FileMode.Open);
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textVariant = JSON.ParseString(File.ReadAllText(textfile)).ToString();
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}
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return textVariant;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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@@ -1,25 +0,0 @@
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using Godot;
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using System;
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public partial class dialog_object_area : Area2D
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{
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[Export]
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public string dialogKey = "";
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public bool areaActive = false;
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public override void _Input(InputEvent @event)
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{
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if(areaActive && @event.IsActionPressed("ui_accept"))
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{
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// signal_bus.EmitSignal("DialogDisplay", dialogKey);
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}
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}
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public void onDialogAreaEntered()
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{
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areaActive = true;
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}
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public void onDialogAreaExited()
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{
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areaActive = false;
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}
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}
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@@ -1,8 +0,0 @@
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using Godot;
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using System;
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public partial class signal_bus : Node
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{
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[Signal]
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public delegate void DialogDisplayEventHandler(string textKey);
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}
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@@ -1,17 +1,11 @@
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[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://txl24cadn8t4"]
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://txl24cadn8t4"]
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[ext_resource type="PackedScene" uid="uid://dk7fqaw2b3w1k" path="res://scenes/tiles/first_debug_tile.tscn" id="1_uxmn6"]
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[ext_resource type="PackedScene" path="res://scenes/tiles/dialog_debug_tile.tscn" id="2_5mcbp"]
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[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_h5u31"]
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resource_name = "test"
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scenes/0/scene = ExtResource("1_uxmn6")
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[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_tg2xg"]
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resource_name = "dialog-test"
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scenes/1/scene = ExtResource("2_5mcbp")
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[resource]
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tile_size = Vector2i(64, 64)
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sources/0 = SubResource("TileSetScenesCollectionSource_h5u31")
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sources/1 = SubResource("TileSetScenesCollectionSource_tg2xg")
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