readded tilemap allCells[] wich got missing

This commit is contained in:
2022-11-15 18:25:54 +01:00
parent f00b24274d
commit 9138545028

View File

@@ -1,10 +1,9 @@
using Godot;
using System;
using System.Linq;
public class tilemap_foreground : TileMap
{
[Export]
bool ReplaceStaticTilesWithNodes = true;
public override void _Process(float delta)
{
@@ -12,18 +11,15 @@ public class tilemap_foreground : TileMap
public override void _Ready()
{
if (ReplaceStaticTilesWithNodes)
{
ReplaceStaticTiles(1);
}
ReplaceStaticTiles(1);
}
public void ReplaceStaticTiles(int CellID)
{
//Vector2[] AllCells = GetUsedCellsById(CellID); //why isnt it just a normal array wtf
// for(int i = 0; i == AllCells.Length; i++)
// {
// GD.Print(AllCells[i]);
// }
Vector2[] allCells = GetUsedCellsById(CellID).OfType<Vector2>().ToArray();
for(int i = 0; i < allCells.Length; i++)
{
GD.Print(allCells[i]);
}
}
}