From 9865198883bfc41a3808e5081335b9042e6466b4 Mon Sep 17 00:00:00 2001 From: vaporvee Date: Tue, 29 Nov 2022 21:29:46 +0100 Subject: [PATCH] godot dictionary testing --- src/scene-scripts/gui/dialog_trigger_area.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/src/scene-scripts/gui/dialog_trigger_area.cs b/src/scene-scripts/gui/dialog_trigger_area.cs index d8fb7ba..19cbef3 100644 --- a/src/scene-scripts/gui/dialog_trigger_area.cs +++ b/src/scene-scripts/gui/dialog_trigger_area.cs @@ -1,4 +1,5 @@ using Godot; +using Godot.Collections; using System; public partial class dialog_trigger_area : Area2D { @@ -8,7 +9,14 @@ public partial class dialog_trigger_area : Area2D { using var file = FileAccess.Open(dialogFile, FileAccess.ModeFlags.Read); string text = file.GetAsText(); - GD.Print(text); - } + + var jsonFile = JSON.ParseString(text); + Dictionary allDialog = (Dictionary)jsonFile; + + Dictionary firsChunkDialog = (Dictionary)allDialog["1"]; + + GD.Print(firsChunkDialog["debugAnswer"]); + + } }