some more changes whatever
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@@ -28,7 +28,7 @@ public partial class player : CharacterBody2D
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public override void _Process(double delta)
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{
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if (Input.IsActionJustPressed("ui_accept") && dialogRayCast.IsColliding() && allowMovement)
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GetNode<dialog_bubble>("dialog_bubble").GetDialog(dialogRayCast.GetCollider().Get("file").AsString(), dialogRayCast.GetCollider().Get("title").AsString(), dialogRayCast.GetCollider().Get("actor"));
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GetNode<dialog_bubble>("dialog_bubble").GetDialog(dialogRayCast.GetCollider().Get("file").AsString(), dialogRayCast.GetCollider().Get("title").AsString(), dialogRayCast.GetCollider().Get("actor"), playerName);
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//animation system (with controller support wich cant get normalized vector)
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if (allowMovement == false)
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