some gd script testing
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File diff suppressed because one or more lines are too long
@@ -90,9 +90,10 @@ height = 54.0
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[node name="player" type="CharacterBody2D"]
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process_mode = 1
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collision_layer = 5
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collision_mask = 5
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motion_mode = 1
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script = ExtResource("1_qehox")
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metadata/_edit_lock_ = true
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[node name="rotation_center" type="Marker2D" parent="."]
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metadata/_edit_lock_ = true
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@@ -109,7 +110,6 @@ metadata/_edit_lock_ = true
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[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_65gi3")
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animation = &"move_down"
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metadata/_edit_lock_ = true
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[node name="main_cam" type="Camera2D" parent="."]
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process_callback = 0
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@@ -130,6 +130,6 @@ metadata/_edit_lock_ = true
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visible = false
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[node name="collision_shape" type="CollisionShape2D" parent="."]
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position = Vector2(0, 37)
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position = Vector2(0, 36)
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_38v5o")
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@@ -2,6 +2,29 @@
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[ext_resource type="Texture2D" uid="uid://ca1es3hoj53wg" path="res://assets/textures/enemies/slime_green_atlas.png" id="1_bw6us"]
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[sub_resource type="GDScript" id="GDScript_78jn1"]
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resource_name = "debug"
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script/source = "extends CharacterBody2D
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var speed = 35
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var motion = Vector2.ZERO
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var player = null
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func _physics_process(_delta):
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motion = Vector2.ZERO
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if player:
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motion = position.direction_to(player.position) * speed
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velocity = motion
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move_and_slide()
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func OnArea2dBodyEntered(body):
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player = body
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func OnArea2dBodyExited(_body):
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player = null
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"
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[sub_resource type="AtlasTexture" id="AtlasTexture_eghup"]
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atlas = ExtResource("1_bw6us")
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region = Rect2(0, 0, 64, 64)
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@@ -34,28 +57,20 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="GDScript" id="GDScript_6slvi"]
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resource_name = "animation"
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script/source = "extends AnimatedSprite2D
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func _ready():
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play()
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"
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_e6mi3"]
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radius = 6.0
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height = 56.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_3gptu"]
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radius = 211.464
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radius = 440.41
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[node name="slime" type="CharacterBody2D"]
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script = SubResource("GDScript_78jn1")
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[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, 33)
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sprite_frames = SubResource("SpriteFrames_bwr2v")
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frame_progress = 0.491853
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script = SubResource("GDScript_6slvi")
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frame_progress = 0.348187
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[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
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position = Vector2(1, 43)
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@@ -63,6 +78,12 @@ rotation = 1.5708
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shape = SubResource("CapsuleShape2D_e6mi3")
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[node name="area_2d" type="Area2D" parent="."]
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position = Vector2(0, 32)
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collision_layer = 4
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collision_mask = 4
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[node name="collision_shape_2d" type="CollisionShape2D" parent="area_2d"]
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shape = SubResource("CircleShape2D_3gptu")
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[connection signal="body_entered" from="area_2d" to="." method="OnArea2dBodyEntered"]
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[connection signal="body_exited" from="area_2d" to="." method="OnArea2dBodyExited"]
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