some gd script testing

This commit is contained in:
2023-02-26 18:25:31 +01:00
parent 4318ba1982
commit a118a259c9
3 changed files with 37 additions and 16 deletions

File diff suppressed because one or more lines are too long

View File

@@ -90,9 +90,10 @@ height = 54.0
[node name="player" type="CharacterBody2D"]
process_mode = 1
collision_layer = 5
collision_mask = 5
motion_mode = 1
script = ExtResource("1_qehox")
metadata/_edit_lock_ = true
[node name="rotation_center" type="Marker2D" parent="."]
metadata/_edit_lock_ = true
@@ -109,7 +110,6 @@ metadata/_edit_lock_ = true
[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_65gi3")
animation = &"move_down"
metadata/_edit_lock_ = true
[node name="main_cam" type="Camera2D" parent="."]
process_callback = 0
@@ -130,6 +130,6 @@ metadata/_edit_lock_ = true
visible = false
[node name="collision_shape" type="CollisionShape2D" parent="."]
position = Vector2(0, 37)
position = Vector2(0, 36)
rotation = 1.5708
shape = SubResource("CapsuleShape2D_38v5o")

View File

@@ -2,6 +2,29 @@
[ext_resource type="Texture2D" uid="uid://ca1es3hoj53wg" path="res://assets/textures/enemies/slime_green_atlas.png" id="1_bw6us"]
[sub_resource type="GDScript" id="GDScript_78jn1"]
resource_name = "debug"
script/source = "extends CharacterBody2D
var speed = 35
var motion = Vector2.ZERO
var player = null
func _physics_process(_delta):
motion = Vector2.ZERO
if player:
motion = position.direction_to(player.position) * speed
velocity = motion
move_and_slide()
func OnArea2dBodyEntered(body):
player = body
func OnArea2dBodyExited(_body):
player = null
"
[sub_resource type="AtlasTexture" id="AtlasTexture_eghup"]
atlas = ExtResource("1_bw6us")
region = Rect2(0, 0, 64, 64)
@@ -34,28 +57,20 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="GDScript" id="GDScript_6slvi"]
resource_name = "animation"
script/source = "extends AnimatedSprite2D
func _ready():
play()
"
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_e6mi3"]
radius = 6.0
height = 56.0
[sub_resource type="CircleShape2D" id="CircleShape2D_3gptu"]
radius = 211.464
radius = 440.41
[node name="slime" type="CharacterBody2D"]
script = SubResource("GDScript_78jn1")
[node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."]
position = Vector2(0, 33)
sprite_frames = SubResource("SpriteFrames_bwr2v")
frame_progress = 0.491853
script = SubResource("GDScript_6slvi")
frame_progress = 0.348187
[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
position = Vector2(1, 43)
@@ -63,6 +78,12 @@ rotation = 1.5708
shape = SubResource("CapsuleShape2D_e6mi3")
[node name="area_2d" type="Area2D" parent="."]
position = Vector2(0, 32)
collision_layer = 4
collision_mask = 4
[node name="collision_shape_2d" type="CollisionShape2D" parent="area_2d"]
shape = SubResource("CircleShape2D_3gptu")
[connection signal="body_entered" from="area_2d" to="." method="OnArea2dBodyEntered"]
[connection signal="body_exited" from="area_2d" to="." method="OnArea2dBodyExited"]