added remove tile debug key and made better background collisison
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@@ -12,3 +12,4 @@ script = ExtResource( 3 )
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[node name="World" parent="." instance=ExtResource( 2 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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speed = 600
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@@ -28,6 +28,10 @@ public class Player : KinematicBody2D
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{
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GD.Print(coordinates);
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}
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if (Input.IsKeyPressed((int)KeyList.F1))
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{
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tilemap.SetCell((int)coordinates.x, (int)coordinates.y, -1);
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}
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if (Input.IsKeyPressed((int)KeyList.F2))
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{
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tilemap.SetCell((int)coordinates.x, (int)coordinates.y, 1);
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@@ -3,40 +3,40 @@
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[ext_resource path="res://assets/textures/test_background_tileset.png" type="Texture" id=1]
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[sub_resource type="ConvexPolygonShape2D" id=1]
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points = PoolVector2Array( 512, 512, 480, 512, 480, 0, 512, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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points = PoolVector2Array( 512, 512, 480, 512, 480, 32, 512, 32 )
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points = PoolVector2Array( 512, 512, 448, 512, 448, 0, 512, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=3]
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points = PoolVector2Array( 512, 32, 0, 32, 0, 0, 512, 0 )
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points = PoolVector2Array( 512, 64, 0, 64, 0, 0, 512, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 512, 32, 0, 32, 0, 0, 512, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 0, 0, 512, 0, 512, 32, 0, 32 )
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points = PoolVector2Array( 512, 64, 0, 64, 0, 0, 512, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=6]
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points = PoolVector2Array( 0, 32, 32, 32, 32, 512, 0, 512 )
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points = PoolVector2Array( 0, 0, 64, 0, 64, 512, 0, 512 )
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[sub_resource type="ConvexPolygonShape2D" id=7]
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points = PoolVector2Array( 32, 512, 0, 512, 0, 0, 32, 0 )
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points = PoolVector2Array( 64, 512, 0, 512, 0, 0, 64, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=8]
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points = PoolVector2Array( 512, 512, 0, 512, 0, 480, 512, 480 )
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[sub_resource type="ConvexPolygonShape2D" id=9]
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points = PoolVector2Array( 32, 512, 0, 512, 0, 0, 32, 0 )
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points = PoolVector2Array( 512, 512, 0, 512, 0, 448, 512, 448 )
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[sub_resource type="ConvexPolygonShape2D" id=10]
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points = PoolVector2Array( 32, 480, 512, 480, 512, 512, 32, 512 )
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[sub_resource type="ConvexPolygonShape2D" id=11]
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points = PoolVector2Array( 512, 512, 480, 512, 480, 0, 512, 0 )
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points = PoolVector2Array( 0, 448, 512, 448, 512, 512, 0, 512 )
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[sub_resource type="ConvexPolygonShape2D" id=12]
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points = PoolVector2Array( 480, 512, 0, 512, 0, 480, 480, 480 )
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points = PoolVector2Array( 512, 512, 0, 512, 0, 448, 512, 448 )
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[sub_resource type="ConvexPolygonShape2D" id=13]
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points = PoolVector2Array( 512, 512, 448, 512, 448, 64, 512, 64 )
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[sub_resource type="ConvexPolygonShape2D" id=14]
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points = PoolVector2Array( 512, 64, 64, 64, 64, 0, 512, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=15]
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points = PoolVector2Array( 64, 448, 0, 448, 0, 0, 64, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=16]
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points = PoolVector2Array( 512, 448, 448, 448, 448, 0, 512, 0 )
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[resource]
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0/name = "test_background_tileset.png 0"
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@@ -71,12 +71,6 @@ points = PoolVector2Array( 480, 512, 0, 512, 0, 480, 480, 480 )
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"autotile_coord": Vector2( 2, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 2 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 3 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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@@ -89,12 +83,6 @@ points = PoolVector2Array( 480, 512, 0, 512, 0, 480, 480, 480 )
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 5 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 6 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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@@ -113,25 +101,37 @@ points = PoolVector2Array( 480, 512, 0, 512, 0, 480, 480, 480 )
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"autotile_coord": Vector2( 0, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 9 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 10 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 11 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 12 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 13 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 14 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 15 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 16 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/z_index = 0
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