improved audio debug with gdscript

This commit is contained in:
2023-02-12 14:55:49 +01:00
parent aee94697a5
commit a9ccc3d49f
2 changed files with 16 additions and 6 deletions

View File

@@ -1,14 +1,14 @@
[gd_scene load_steps=5 format=3]
[gd_scene load_steps=5 format=3 uid="uid://c4dkrtswpv8cv"]
[ext_resource type="Script" path="res://src/scene-scripts/tiles/audioplayer_tile.cs" id="1_6sf4e"]
[ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="1_7651j"]
[ext_resource type="Script" path="res://src/scene-scripts/tiles/sound_debug_tile.gd" id="1_tukqg"]
[ext_resource type="AudioStream" uid="uid://s64cl4x57oae" path="res://assets/audios/sound_explode.wav" id="3_dnu2u"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2d5dy"]
radius = 30.8058
[node name="first_debug_tile" type="StaticBody2D"]
script = ExtResource("1_6sf4e")
script = ExtResource("1_tukqg")
soundOn = false
[node name="Sprite2D" type="Sprite2D" parent="."]
@@ -20,8 +20,7 @@ shape = SubResource("CircleShape2D_2d5dy")
[node name="audio_stream_player_2d" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_dnu2u")
autoplay = true
max_distance = 1500.0
attenuation = 2.0
max_distance = 1700.0
attenuation = 1.7
[connection signal="finished" from="audio_stream_player_2d" to="." method="OnAudioFinished"]