improved audio debug with gdscript
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11
src/scene-scripts/tiles/sound_debug_tile.gd
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11
src/scene-scripts/tiles/sound_debug_tile.gd
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extends StaticBody2D
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@export var soundOn = true
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func _ready():
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$audio_stream_player_2d.autoplay = soundOn
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if(soundOn):
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$audio_stream_player_2d.play()
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func OnAudioFinished():
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if(soundOn):
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$audio_stream_player_2d.play()
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