fixed resetting rotationCenter on zero movement
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@@ -22,7 +22,7 @@ public partial class player : CharacterBody2D
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public override void _PhysicsProcess(double delta)
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public override void _PhysicsProcess(double delta)
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{
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{
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movement = Input.GetVector("move_left", "move_right", "move_up", "move_down");
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movement = Input.GetVector("move_left", "move_right", "move_up", "move_down");
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rotCenter.Rotation = movement.Angle();
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if(movement.Length() != 0) rotCenter.Rotation = movement.Angle();
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MoveAndCollide(movement * speed * (float)delta);
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MoveAndCollide(movement * speed * (float)delta);
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}
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}
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public override void _Process(double delta)
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public override void _Process(double delta)
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