From b63c08a8f9362b667c7f037c3d5726ffc0b08a20 Mon Sep 17 00:00:00 2001 From: cmod31 Date: Wed, 8 Feb 2023 14:38:09 +0100 Subject: [PATCH] more on the todo list --- src/scene-scripts/dialogue-system/dialog_bubble.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/scene-scripts/dialogue-system/dialog_bubble.cs b/src/scene-scripts/dialogue-system/dialog_bubble.cs index e1779e0..8311619 100644 --- a/src/scene-scripts/dialogue-system/dialog_bubble.cs +++ b/src/scene-scripts/dialogue-system/dialog_bubble.cs @@ -12,7 +12,9 @@ public partial class dialog_bubble : CanvasLayer - Dont repeat the same randomized dialogue after you get asked do you need something "else" - add controller support for answerboxes - add tree support (example: "story" key) - - ability to add dialogue begin answers on the fly (special ones are colored)*/ + - ability to add dialogue begin answers on the fly (special ones are colored) + they will be in an dictionary with numbers as event IDs and the event ID will + be used with a switch case or a string key with a event ID later in the dialogue like event 0 (close)*/ public override void _Ready() { richText = GetNode("box/rich_text_label");