This commit is contained in:
2022-11-11 18:36:01 +01:00
parent 65e6bbea0a
commit bd49f35e5a
16 changed files with 349 additions and 0 deletions

32
src/Player.cs Normal file
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using Godot;
using System;
public class Player : Area2D
{
[Export]
public int speed = 400;
public override void _Ready()
{
}
public override void _Process(float delta)
{
if (Input.IsActionPressed("move_left"))
{
Position -= new Vector2(speed, 0) * delta;
}
if (Input.IsActionPressed("move_right"))
{
Position += new Vector2(speed, 0) * delta;
}
if (Input.IsActionPressed("move_up"))
{
Position -= new Vector2(0, speed) * delta;
}
if (Input.IsActionPressed("move_down"))
{
Position += new Vector2(0, speed) * delta;
}
}
}