private stuff
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@@ -24,8 +24,8 @@ public partial class console : PopupPanel
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GetParent<player>().allowMovement = !Visible;
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}
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}
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public void OnPopupHide() => GetParent<player>().allowMovement = true;
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public void OnLineEditTextSubmitted(string command)
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private void OnPopupHide() => GetParent<player>().allowMovement = true;
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private void OnLineEditTextSubmitted(string command)
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{
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line.Clear();
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if (command.Length != 0) textblock.AddText(player_variables.PlayerName + " > " + command + "\n");
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@@ -53,7 +53,7 @@ public partial class console : PopupPanel
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public void help(/*string key = ""*/) //bug: optional parameters aren't optional in Call()
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private void help(/*string key = ""*/) //bug: optional parameters aren't optional in Call()
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{
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/*if (key.Length == 0)
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{*/
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@@ -71,19 +71,19 @@ public partial class console : PopupPanel
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}
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else textblock.AddText(error);*/
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}
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public void consoleclear() => textblock.Clear();
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public void speed(float multiplier)
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private void consoleclear() => textblock.Clear();
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private void speed(float multiplier)
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{
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GetParent<player>().speed = Mathf.Clamp(multiplier, 0.01f, 15f);
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textblock.AddText("Set speed to " + Mathf.Clamp(multiplier, 0.01f, 15f) + "\n");
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}
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public void noclip()
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private void noclip()
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{
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CollisionShape2D collision = GetParent<player>().GetNode<CollisionShape2D>("collision_shape");
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collision.Disabled = !collision.Disabled;
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textblock.AddText("Noclip is now set to: " + collision.Disabled + "\n");
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}
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public void stickycamera()
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private void stickycamera()
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{
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Camera2D cheatCam = GetParent<player>().GetNode<Camera2D>("cheat_cam");
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Camera2D mainCam = GetParent<player>().GetNode<Camera2D>("main_cam");
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@@ -100,13 +100,13 @@ public partial class console : PopupPanel
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textblock.AddText("cheat_cam has been disabled\n");
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}
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}
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public void playername(string name)
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private void playername(string name)
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{
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player_variables.PlayerName = name;
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textblock.AddText("Your new name is now: " + player_variables.PlayerName + "\n");
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}
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public void reload() => GetTree().ReloadCurrentScene();
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public void visiblecollision()
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private void reload() => GetTree().ReloadCurrentScene();
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private void visiblecollision()
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{
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GetTree().DebugCollisionsHint = !GetTree().DebugCollisionsHint;
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textblock.AddText("Visible collision shapes and hitmarker now set to: " + GetTree().DebugCollisionsHint + "\nUse 'reload' to see changes!\n");
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