added option to not always randomize json arrays
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@@ -15,15 +15,10 @@ public partial class dialog_trigger_area : Area2D
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var jsonFile = JSON.ParseString(text);
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var jsonFile = JSON.ParseString(text);
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Dictionary allDialog = (Dictionary)jsonFile;
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Dictionary allDialog = (Dictionary)jsonFile;
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try
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if (currentKey.BeginsWith("random")) {
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{
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string[] dialogPart = allDialog[currentKey].AsStringArray();
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string[] dialogPart = allDialog[currentKey].AsStringArray();
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GD.Print(dialogPart[GD.Randi() % dialogPart.Length]);
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GD.Print(dialogPart[GD.Randi() % dialogPart.Length]);
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}
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} else GD.Print(allDialog[currentKey]);
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catch
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{
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GD.Print(allDialog[currentKey]);
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}
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}
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}
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}
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}
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