primitive working dialog bubble
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@@ -6,10 +6,12 @@ public partial class dialog_trigger_area : Area2D
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{
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[Export(PropertyHint.File, "*json")]
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string dialogFile;
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public string currentKey = "randomWelcomeText";
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public void OnInteraction()
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[Export]
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string dialogTitle;
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public string printedDialog;
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public void OnInteraction(string playerName)
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{
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string currentKey = "randomWelcomeText";
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using var file = FileAccess.Open(dialogFile, FileAccess.ModeFlags.Read);
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string text = file.GetAsText();
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@@ -17,7 +19,10 @@ public partial class dialog_trigger_area : Area2D
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Dictionary allDialog = (Dictionary)jsonFile;
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if (currentKey.BeginsWith("random")) {
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string[] dialogPart = allDialog[currentKey].AsStringArray();
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GD.Print(dialogPart[GD.Randi() % dialogPart.Length]);
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} else GD.Print(allDialog[currentKey]);
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printedDialog = dialogPart[GD.Randi() % dialogPart.Length];
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} else printedDialog = allDialog[currentKey].AsString();
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printedDialog = String.Format(printedDialog, playerName);
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GetNode("/root/main/dialog_bubble").Call("ImportString",dialogTitle, printedDialog);
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}
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}
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