primitive working dialog bubble
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@@ -4,6 +4,8 @@ public partial class player : CharacterBody2D
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{
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[Export]
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public int speed = 400;
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[Export]
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public string playerName;
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public override void _PhysicsProcess(double delta)
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{
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@@ -28,7 +30,7 @@ public partial class player : CharacterBody2D
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//call event in raycasted object
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if (Input.IsActionJustPressed("ui_accept") && GetNode<RayCast2D>("ray_cast_2d").IsColliding()) {
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var raycastedObject = GetNode<RayCast2D>("ray_cast_2d").GetCollider();
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raycastedObject.Call("OnInteraction");
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raycastedObject.Call("OnInteraction", playerName);
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}
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}
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}
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