optional specific help key
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@@ -3,10 +3,10 @@ using Godot.Collections;
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public partial class console : PopupPanel
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{
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public RichTextLabel textblock;
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public LineEdit line;
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public Dictionary commandDict;
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public string error = "Not found! :(\n";
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private RichTextLabel textblock;
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private LineEdit line;
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private Dictionary commandDict;
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private string error = "Not found! :(\n";
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//functions with capital letters can't be used inside the console
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public override void _Ready()
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@@ -20,11 +20,12 @@ public partial class console : PopupPanel
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{
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if (Input.IsActionJustPressed("console"))
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{
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Visible = !Visible;
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line.GrabFocus();
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player.allowMovement = !Visible;
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}
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/*if (OS.ReadStringFromStdIn() != "") //not tested yet
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OnLineEditTextSubmitted(OS.ReadStringFromStdIn());*/
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}
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private void OnPopupHide() => player.allowMovement = true;
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private void OnLineEditTextSubmitted(string command)
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@@ -55,23 +56,24 @@ public partial class console : PopupPanel
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private void help(/*string key = ""*/) //bug: optional parameters aren't optional in Call()
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private void help()
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{
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/*if (key.Length == 0)
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{*/
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textblock.AddText("==================================== Help ====================================\n");
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for (int i = 0; i < commandDict.Count; i++)
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{
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textblock.AddText((i + 1) + ". " + Json.ParseString(commandDict.Keys.ToString()).AsStringArray()[i]);
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textblock.AddText(Json.ParseString(commandDict.Values.ToString()).AsStringArray()[i]);
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}
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/*}
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else if (commandDict.ContainsKey(key))
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}
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private void help(string key) //Optional parameters aren't optional in Call()/Callv() so i use overloads instead
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{
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key = key.ToLower();
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if (key.Length != 0 && commandDict.ContainsKey(key))
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{
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textblock.AddText(key);
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textblock.AddText(commandDict[key].ToString());
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}
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else textblock.AddText(error);*/
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else textblock.AddText(error);
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}
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private void consoleclear() => textblock.Clear();
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private void speed(float multiplier)
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@@ -102,4 +104,4 @@ public partial class console : PopupPanel
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GetTree().DebugCollisionsHint = !GetTree().DebugCollisionsHint;
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textblock.AddText("Visible collision shapes and hitmarker now set to: " + GetTree().DebugCollisionsHint + "\nUse 'reload' to see changes!\n");
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}
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}
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}
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