main code even more cleaner
This commit is contained in:
21
src/main.cs
21
src/main.cs
@@ -20,18 +20,20 @@ public partial class main : Node2D
|
|||||||
currentController = Input.GetJoyName(0);
|
currentController = Input.GetJoyName(0);
|
||||||
|
|
||||||
//CHANGE INPUT FOR NINTENDO CONTROLLER
|
//CHANGE INPUT FOR NINTENDO CONTROLLER
|
||||||
|
InputEventJoypadButton JoyButtonA = new InputEventJoypadButton() { ButtonIndex = JoyButton.A };
|
||||||
|
InputEventJoypadButton JoyButtonB = new InputEventJoypadButton() { ButtonIndex = JoyButton.A };
|
||||||
if (currentController.StartsWith("Nintendo"))
|
if (currentController.StartsWith("Nintendo"))
|
||||||
{
|
{
|
||||||
InputMap.ActionEraseEvent("ui_accept", new InputEventJoypadButton() { ButtonIndex = JoyButton.A });
|
InputMap.ActionEraseEvent("ui_accept", JoyButtonA);
|
||||||
InputMap.ActionEraseEvent("ui_cancel", new InputEventJoypadButton() { ButtonIndex = JoyButton.B });
|
InputMap.ActionEraseEvent("ui_cancel", JoyButtonB);
|
||||||
InputMap.ActionAddEvent("ui_accept", new InputEventJoypadButton() { ButtonIndex = JoyButton.B });
|
InputMap.ActionAddEvent("ui_accept", JoyButtonB);
|
||||||
InputMap.ActionAddEvent("ui_cancel", new InputEventJoypadButton() { ButtonIndex = JoyButton.A });
|
InputMap.ActionAddEvent("ui_cancel", JoyButtonA);
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
InputMap.ActionEraseEvent("ui_accept", new InputEventJoypadButton() { ButtonIndex = JoyButton.B });
|
InputMap.ActionEraseEvent("ui_accept", JoyButtonB);
|
||||||
InputMap.ActionEraseEvent("ui_cancel", new InputEventJoypadButton() { ButtonIndex = JoyButton.A });
|
InputMap.ActionEraseEvent("ui_cancel", JoyButtonA);
|
||||||
InputMap.ActionAddEvent("ui_accept", new InputEventJoypadButton() { ButtonIndex = JoyButton.A });
|
InputMap.ActionAddEvent("ui_accept", JoyButtonA);
|
||||||
InputMap.ActionAddEvent("ui_cancel", new InputEventJoypadButton() { ButtonIndex = JoyButton.B });
|
InputMap.ActionAddEvent("ui_cancel", JoyButtonB);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.IsActionJustPressed("ui_accept")) GD.Print(currentController + " accept");
|
if (Input.IsActionJustPressed("ui_accept")) GD.Print(currentController + " accept");
|
||||||
@@ -40,7 +42,8 @@ public partial class main : Node2D
|
|||||||
//FULLSCREEN HOTKEY
|
//FULLSCREEN HOTKEY
|
||||||
if (Input.IsActionJustPressed("hotkey_fullscreen"))
|
if (Input.IsActionJustPressed("hotkey_fullscreen"))
|
||||||
{
|
{
|
||||||
if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen) DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
|
if (DisplayServer.WindowGetMode() == DisplayServer.WindowMode.Fullscreen)
|
||||||
|
DisplayServer.WindowSetMode(DisplayServer.WindowMode.Windowed);
|
||||||
else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
|
else DisplayServer.WindowSetMode(DisplayServer.WindowMode.Fullscreen);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user