diff --git a/src/scene-scripts/dialogue-system/dialog_bubble.cs b/src/scene-scripts/dialogue-system/dialog_bubble.cs index 57916b9..a70cd15 100644 --- a/src/scene-scripts/dialogue-system/dialog_bubble.cs +++ b/src/scene-scripts/dialogue-system/dialog_bubble.cs @@ -68,14 +68,15 @@ public partial class dialog_bubble : CanvasLayer } public void MakeAnswerBox(string[] dialogOptions) { - var button = GD.Load("res://scenes/gui/dlg_answer_button.tscn"); var parent = GetNode("box/panel_container/margin_container/v_box_container"); + GD.Print(dialogOptions); for (int i = 0; parent.GetChildCount() < dialogOptions.Length; i++) { - //remove button nodes for randomizing - parent.AddChild(button.Instantiate()); - parent.GetChild