From d517aa5846bedbe40449bb9ee58d63311e129181 Mon Sep 17 00:00:00 2001 From: cmod31 Date: Sat, 4 Feb 2023 22:13:03 +0100 Subject: [PATCH] now randomizes dialoguebeginoptions corectly --- src/scene-scripts/dialogue-system/dialog_bubble.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/scene-scripts/dialogue-system/dialog_bubble.cs b/src/scene-scripts/dialogue-system/dialog_bubble.cs index 57916b9..a70cd15 100644 --- a/src/scene-scripts/dialogue-system/dialog_bubble.cs +++ b/src/scene-scripts/dialogue-system/dialog_bubble.cs @@ -68,14 +68,15 @@ public partial class dialog_bubble : CanvasLayer } public void MakeAnswerBox(string[] dialogOptions) { - var button = GD.Load("res://scenes/gui/dlg_answer_button.tscn"); var parent = GetNode("box/panel_container/margin_container/v_box_container"); + GD.Print(dialogOptions); for (int i = 0; parent.GetChildCount() < dialogOptions.Length; i++) { - //remove button nodes for randomizing - parent.AddChild(button.Instantiate()); - parent.GetChild