better graphic performance for 3d

This commit is contained in:
2023-02-17 14:11:10 +01:00
parent 9c135cc6e5
commit da44882f06
5 changed files with 42 additions and 16 deletions

View File

@@ -1,6 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://boxvq5qowh8nn"]
[sub_resource type="Environment" id="Environment_t32a1"]
[gd_scene load_steps=3 format=3 uid="uid://boxvq5qowh8nn"]
[sub_resource type="BoxMesh" id="BoxMesh_5dg07"]
@@ -8,17 +6,21 @@
resource_name = "spinning"
script/source = "extends MeshInstance3D
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
rotate_y(0.01)
rotate_z(0.01)
"
[node name="Node3D" type="WorldEnvironment"]
environment = SubResource("Environment_t32a1")
[node name="3d_cube" type="Node3D"]
[node name="visible_on_screen_enabler_3d" type="VisibleOnScreenEnabler3D" parent="."]
enable_mode = 1
enable_node_path = NodePath("../mesh_instance_3d")
[node name="mesh_instance_3d" type="MeshInstance3D" parent="."]
process_mode = 1
transform = Transform3D(0.5, -0.5, 0.707107, 0.707107, 0.707107, 0, -0.5, 0.5, 0.707107, 0, 0, 0)
cast_shadow = 0
mesh = SubResource("BoxMesh_5dg07")
script = SubResource("GDScript_a7mr5")
@@ -28,3 +30,5 @@ fov = 99.1704
[node name="directional_light_3d" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.856547, 0.51607, 0, -0.51607, 0.856547, 0, 0, 5.56892)
directional_shadow_mode = 0
sky_mode = 1