better graphic performance for 3d
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@@ -1,6 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://boxvq5qowh8nn"]
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[sub_resource type="Environment" id="Environment_t32a1"]
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[gd_scene load_steps=3 format=3 uid="uid://boxvq5qowh8nn"]
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[sub_resource type="BoxMesh" id="BoxMesh_5dg07"]
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@@ -8,17 +6,21 @@
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resource_name = "spinning"
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script/source = "extends MeshInstance3D
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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rotate_y(0.01)
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rotate_z(0.01)
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"
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[node name="Node3D" type="WorldEnvironment"]
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environment = SubResource("Environment_t32a1")
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[node name="3d_cube" type="Node3D"]
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[node name="visible_on_screen_enabler_3d" type="VisibleOnScreenEnabler3D" parent="."]
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enable_mode = 1
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enable_node_path = NodePath("../mesh_instance_3d")
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[node name="mesh_instance_3d" type="MeshInstance3D" parent="."]
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process_mode = 1
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transform = Transform3D(0.5, -0.5, 0.707107, 0.707107, 0.707107, 0, -0.5, 0.5, 0.707107, 0, 0, 0)
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cast_shadow = 0
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mesh = SubResource("BoxMesh_5dg07")
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script = SubResource("GDScript_a7mr5")
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@@ -28,3 +30,5 @@ fov = 99.1704
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[node name="directional_light_3d" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.856547, 0.51607, 0, -0.51607, 0.856547, 0, 0, 5.56892)
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directional_shadow_mode = 0
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sky_mode = 1
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