diff --git a/src/scene-scripts/dialogue-system/dialog_bubble.cs b/src/scene-scripts/dialogue-system/dialog_bubble.cs index 2bfcc94..25948a1 100644 --- a/src/scene-scripts/dialogue-system/dialog_bubble.cs +++ b/src/scene-scripts/dialogue-system/dialog_bubble.cs @@ -49,6 +49,7 @@ public partial class dialog_bubble : CanvasLayer dlgPointer = 0; dlgLines = parsedDlg.AsGodotDictionary()[key].AsGodotArray(); dlgLines = dlgLines.AsGodotArray()[GD.RandRange(0, dlgLines.AsGodotArray().Count - 1)]; + //TODO:copy a clean default array and remove already used indexes and copy from clean array when its empty } public void CloseDialog()