Automatically replacing tiles with nodes works now completely
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@@ -1,8 +1,19 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://assets/textures/debugitem_one64.png" type="Texture" id=1]
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[sub_resource type="CircleShape2D" id=1]
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radius = 31.0
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[node name="debug_tile_one" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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gravity_scale = 0.0
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[node name="Sprite" type="Sprite" parent="RigidBody2D"]
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texture = ExtResource( 1 )
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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position = Vector2( 31, 34 )
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shape = SubResource( 1 )
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