Automatically replacing tiles with nodes works now completely

This commit is contained in:
2022-11-15 20:16:04 +01:00
parent 36fe0f1f08
commit dd6bad8600
3 changed files with 15 additions and 9 deletions

View File

@@ -1,8 +1,19 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/textures/debugitem_one64.png" type="Texture" id=1]
[sub_resource type="CircleShape2D" id=1]
radius = 31.0
[node name="debug_tile_one" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
[node name="RigidBody2D" type="RigidBody2D" parent="."]
gravity_scale = 0.0
[node name="Sprite" type="Sprite" parent="RigidBody2D"]
texture = ExtResource( 1 )
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
position = Vector2( 31, 34 )
shape = SubResource( 1 )