added comment

This commit is contained in:
2023-02-08 16:53:07 +01:00
parent 70fb5690e3
commit e76c771eac

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@@ -135,7 +135,7 @@ public partial class dialog_bubble : CanvasLayer
case 1: case 1:
GetNode<Label>("box/name_label").Text = name; GetNode<Label>("box/name_label").Text = name;
triggerArea.Set("introducedVillager", true); triggerArea.Set("introducedVillager", true);
GatherDialog("welcome"); GatherDialog("welcome"); //not that logical conversation maybe split "welcome" and "what do you want"
UpdateDialog(); UpdateDialog();
dlgPointer++; dlgPointer++;
break; break;