diff --git a/src/scene-scripts/dialogue-system/dialog_bubble.cs b/src/scene-scripts/dialogue-system/dialog_bubble.cs index ab42a09..5b61f7f 100644 --- a/src/scene-scripts/dialogue-system/dialog_bubble.cs +++ b/src/scene-scripts/dialogue-system/dialog_bubble.cs @@ -14,7 +14,8 @@ public partial class dialog_bubble : CanvasLayer - Dont repeat the same randomized dialogue after you get asked do you need something "else" - add tree support (example: "story" key) - ability to add dialogue begin answers on the fly (special ones are colored) - they will be in a dictionary with event IDs or Dictionary keys it also needs an array wich ones are active*/ + they will be in a dictionary with event IDs or Dictionary keys it also needs an array wich ones are active + - focus answer button on mouse hover and add focus sounds*/ public override void _Ready() { richText = GetNode("box/rich_text_label");