diff --git a/src/scene-scripts/dialogue-system/dialog_bubble.cs b/src/scene-scripts/dialogue-system/dialog_bubble.cs index c91d51d..e1779e0 100644 --- a/src/scene-scripts/dialogue-system/dialog_bubble.cs +++ b/src/scene-scripts/dialogue-system/dialog_bubble.cs @@ -8,6 +8,11 @@ public partial class dialog_bubble : CanvasLayer public int dlgPointer = 0; public RichTextLabel richText; + /*TODO: + - Dont repeat the same randomized dialogue after you get asked do you need something "else" + - add controller support for answerboxes + - add tree support (example: "story" key) + - ability to add dialogue begin answers on the fly (special ones are colored)*/ public override void _Ready() { richText = GetNode("box/rich_text_label");