From eb155072934055446024bcbb090644525e50fc1e Mon Sep 17 00:00:00 2001 From: cmod31 Date: Wed, 8 Feb 2023 20:54:58 +0100 Subject: [PATCH] changed text colors --- src/scene-scripts/dialogue-system/dialog_bubble.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/scene-scripts/dialogue-system/dialog_bubble.cs b/src/scene-scripts/dialogue-system/dialog_bubble.cs index b26314a..8ad0bc5 100644 --- a/src/scene-scripts/dialogue-system/dialog_bubble.cs +++ b/src/scene-scripts/dialogue-system/dialog_bubble.cs @@ -24,8 +24,8 @@ public partial class dialog_bubble : CanvasLayer { triggerArea = actor; name = title; - playerName = "[color=blue]" + playerName + "[/color]"; - parsedDlg = Json.ParseString(FileAccess.Open(file, FileAccess.ModeFlags.Read).GetAsText().Replace("{player}", playerName).Replace("{title}", title)); + parsedDlg = Json.ParseString(FileAccess.Open(file, FileAccess.ModeFlags.Read).GetAsText() + .Replace("{player}", "[color=cyan]" + playerName + "[/color]").Replace("{title}", "[color=purple]" + title + "[/color]")); if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() != "villager" || introducedVillager) GetNode