added renaming cheat
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@@ -46,6 +46,7 @@ public partial class console : CanvasLayer
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textblock.AddText("\n============ Help ============");
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textblock.AddText("\n1. consoleclear - Clears the console");
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textblock.AddText("\n2. speed <value> - Multiplies the player speed by the given value");
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textblock.AddText("\n3. playername <new name> - Renames the player");
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}
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public void consoleclear() => textblock.Clear();
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public void speed(float multiplier)
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@@ -53,4 +54,14 @@ public partial class console : CanvasLayer
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if (GetParent().Name == "player") GetParent<player>().speedMultiplier = Mathf.Clamp(multiplier, 0.01f, 15f);
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textblock.AddText("\nSet speed to " + Mathf.Clamp(multiplier, 0.01f, 15f));
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}
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public void playername(string name)
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{
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if (GetParent().Name == "player")
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{
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GetParent<player>().playerName = name;
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GetParent<player>().ClearPlayerName();
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textblock.AddText("\nYour new name is now: " + GetParent<player>().playerName);
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}
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}
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}
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@@ -15,15 +15,18 @@ public partial class player : CharacterBody2D
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public RayCast2D dialogRayCast;
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public override void _Ready()
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{
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ClearPlayerName();
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animatedSprite = GetNode<AnimatedSprite2D>("animated_sprite_2d");
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rotCenter = GetNode<Marker2D>("rotation_center");
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dialogRayCast = GetNode<RayCast2D>("rotation_center/ray_cast_2d");
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}
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public void ClearPlayerName()
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{
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playerName = Regex.Replace(playerName, @"\[[^]]+\]", "");
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playerName = Regex.Replace(playerName, @"<[^>]*>", "");
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if (playerName.Length > 12)
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playerName = playerName.Substring(0, 12);
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animatedSprite = GetNode<AnimatedSprite2D>("animated_sprite_2d");
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rotCenter = GetNode<Marker2D>("rotation_center");
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dialogRayCast = GetNode<RayCast2D>("rotation_center/ray_cast_2d");
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}
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public override void _PhysicsProcess(double delta)
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{
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