From f149fa7c53bcb95597912148e362b6d7db210ef0 Mon Sep 17 00:00:00 2001 From: vaporvee Date: Fri, 31 Mar 2023 12:48:15 +0200 Subject: [PATCH] changed comments --- src/scene-scripts/dialog_bubble.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/scene-scripts/dialog_bubble.cs b/src/scene-scripts/dialog_bubble.cs index 407f2a5..217b741 100644 --- a/src/scene-scripts/dialog_bubble.cs +++ b/src/scene-scripts/dialog_bubble.cs @@ -18,8 +18,7 @@ public partial class dialog_bubble : CanvasLayer - add tree support (example: "story" key) - ability to add dialogue begin answers on the fly (special ones are colored) they will be in a dictionary with event IDs or Dictionary keys it also needs an array wich ones are active - -strings like in the "goodbye" key should be randomized without the array brackets so they are only needed for multiline texts - -answers should work more like dialogue for tree support*/ + -answers should work more like gatherdialogue for tree support*/ public override void _Ready() { richText = GetNode("box/rich_text_label"); @@ -147,7 +146,7 @@ public partial class dialog_bubble : CanvasLayer if (GetNode("box/panel_container").Visible == true && GetNode("box/panel_container/margin_container").GetChild(0).GetChild