diff --git a/src/scene-scripts/dialog_bubble.cs b/src/scene-scripts/dialog_bubble.cs index 480d800..e411068 100644 --- a/src/scene-scripts/dialog_bubble.cs +++ b/src/scene-scripts/dialog_bubble.cs @@ -29,7 +29,7 @@ public partial class dialog_bubble : CanvasLayer } public void GetDialog(string file, Area2D actor) { - console.Print("Loaded dialogue from: " + file + "\nClose dialogue with 'closedialogue'"); + console.Print("Loaded dialogue from: " + file + "\nClose dialogue with \"closedialogue\""); triggerArea = actor; title = actor.Get("title").AsString(); bool introducedVillager = actor.Get("introducedVillager").AsBool();