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848c76b223
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reverted more stuff
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2022-11-28 19:42:09 +01:00 |
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87a91c1dc6
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current controller now gets recognized better on the go
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2022-11-28 19:41:47 +01:00 |
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e9cb52fa3c
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fixed things because of revert
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2022-11-28 18:23:09 +01:00 |
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8fa39a2898
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removed not working dialog system advice making my own now
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2022-11-28 18:02:47 +01:00 |
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aa2e732a93
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"fixed" not building
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2022-11-28 18:00:48 +01:00 |
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964722a41a
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did some useless garbage
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2022-11-28 17:59:40 +01:00 |
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ca57159c22
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began the dialog system
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2022-11-27 23:29:56 +01:00 |
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29b5153434
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changed debug world
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2022-11-27 22:40:00 +01:00 |
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36c4797fb5
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fixed typo and reenabled player movement
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2022-11-27 22:19:48 +01:00 |
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e2f883e736
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backgroundscript is not objectbased anymore
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2022-11-27 22:03:20 +01:00 |
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67fa20c946
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fixed button variables being the same
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2022-11-27 19:30:13 +01:00 |
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d2e1e536d5
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main code even more cleaner
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2022-11-27 19:20:45 +01:00 |
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7db764c459
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cleaned main code
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2022-11-27 18:57:12 +01:00 |
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777cb3a1b2
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now recognizes the keyboard better
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2022-11-27 17:44:07 +01:00 |
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280ec83e8a
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now replacel currentController == null with "PC"
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2022-11-27 17:33:33 +01:00 |
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e28be76afe
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now checks if you are using keyboard or gamepad (very badly)
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2022-11-27 04:10:31 +01:00 |
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a3aab2de97
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added todo comment
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2022-11-27 03:36:30 +01:00 |
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fc678778b8
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now changes button mapping for nintendo controllers automatically
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2022-11-27 03:07:19 +01:00 |
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dbeac992bd
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prepared for nintendo controller support
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2022-11-26 12:51:28 +01:00 |
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6ac6d14a44
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fixed more useless import warning messages
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2022-11-25 19:48:04 +01:00 |
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b491814f20
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changed viewport screen sizing behaviour
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2022-11-25 17:20:54 +01:00 |
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af3542b932
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readded fullscreen hotkeys
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2022-11-25 01:43:53 +01:00 |
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ed6636d806
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readded fullscreen hotkeys
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2022-11-25 01:43:08 +01:00 |
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2e97d1fec7
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completely rewritten with godot 4 beta
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2022-11-25 00:31:57 +01:00 |
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42d11b7fb3
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banana player lol
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2022-11-17 20:04:11 +01:00 |
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4206b63785
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changed a comment
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2022-11-15 20:30:21 +01:00 |
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vaporvee
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4f5209d9e5
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Rename Main.cs to main.cs
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2022-11-15 20:24:50 +01:00 |
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vaporvee
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c454aeb26e
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Rename Player.cs to player.cs
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2022-11-15 20:24:32 +01:00 |
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vaporvee
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de1865e1f5
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Rename Background.tres to background.tres
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2022-11-15 20:24:16 +01:00 |
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vaporvee
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b7bfacbb54
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Rename Player.tscn to player.tscn
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2022-11-15 20:24:02 +01:00 |
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7a6aacb127
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force renaming
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2022-11-15 20:23:09 +01:00 |
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dd6bad8600
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Automatically replacing tiles with nodes works now completely
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2022-11-15 20:16:04 +01:00 |
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36fe0f1f08
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added tile node replacing, position changes but doesn't change visible ingame
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2022-11-15 20:01:28 +01:00 |
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9138545028
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readded tilemap allCells[] wich got missing
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2022-11-15 18:25:54 +01:00 |
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f00b24274d
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new file naming
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2022-11-15 18:18:01 +01:00 |
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84f1d48766
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Made an location Vector2 array for all tiles of an specific ID
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2022-11-15 17:54:20 +01:00 |
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vaporvee
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6ccfc19d12
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now splits the collections array
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2022-11-15 09:02:31 +01:00 |
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a81ccc7182
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godot needs a special array :(
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2022-11-14 22:25:42 +01:00 |
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6a8d400574
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less console spaming with debug key
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2022-11-14 21:28:24 +01:00 |
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vaporvee
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1c4894a286
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Update README.md
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2022-11-14 21:17:40 +01:00 |
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vaporvee
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f592230e82
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maybe fixed gh actions
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2022-11-14 21:13:30 +01:00 |
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vaporvee
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53653ae5ca
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new try for github actions
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2022-11-14 20:53:30 +01:00 |
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7fcb5c1a7f
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prepared for auto tile node replacing
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2022-11-14 18:18:04 +01:00 |
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d002ae844e
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Merge branch 'main' of https://github.com/cmod31/RPG-Test
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2022-11-14 17:29:10 +01:00 |
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551bbb8d36
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now only places tiles on empty tiles
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2022-11-14 17:29:07 +01:00 |
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vaporvee
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d948c829fc
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Delete godot-ci.yml
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2022-11-14 10:48:10 +01:00 |
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vaporvee
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d488012190
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try fix actions part 2
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2022-11-14 10:47:05 +01:00 |
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vaporvee
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9a41b37866
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github actions fix
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2022-11-14 10:42:26 +01:00 |
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vaporvee
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59a3860e90
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github actions build file
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2022-11-14 10:36:55 +01:00 |
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a16f599a56
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added remove tile debug key and made better background collisison
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2022-11-13 20:09:33 +01:00 |
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