[gd_scene load_steps=5 format=3 uid="uid://c4dkrtswpv8cv"] [ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="1_7651j"] [ext_resource type="AudioStream" uid="uid://s64cl4x57oae" path="res://assets/audios/sound_explode.wav" id="3_dnu2u"] [sub_resource type="GDScript" id="GDScript_krkfl"] resource_name = "sound_debug_tile" script/source = "extends StaticBody2D @export var soundOn = true func _ready(): $audio_stream_player_2d.autoplay = soundOn if(soundOn): $audio_stream_player_2d.play() func OnAudioFinished(): if(soundOn): $audio_stream_player_2d.play() " [sub_resource type="CircleShape2D" id="CircleShape2D_2d5dy"] radius = 30.8058 [node name="sound_debug_tile" type="StaticBody2D"] collision_priority = 20.0 script = SubResource("GDScript_krkfl") soundOn = false [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_7651j") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-1, 4) shape = SubResource("CircleShape2D_2d5dy") [node name="audio_stream_player_2d" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("3_dnu2u") max_distance = 1700.0 attenuation = 1.7 [connection signal="finished" from="audio_stream_player_2d" to="." method="OnAudioFinished"]