using Godot; using System; public class Player : Area2D { [Export] public int speed = 400; public override void _Ready() { } public override void _Process(float delta) { if (Input.IsActionPressed("move_left")) { Position -= new Vector2(speed, 0) * delta; } if (Input.IsActionPressed("move_right")) { Position += new Vector2(speed, 0) * delta; } if (Input.IsActionPressed("move_up")) { Position -= new Vector2(0, speed) * delta; } if (Input.IsActionPressed("move_down")) { Position += new Vector2(0, speed) * delta; } } }