[gd_scene load_steps=4 format=3 uid="uid://boxvq5qowh8nn"] [sub_resource type="Environment" id="Environment_t32a1"] [sub_resource type="BoxMesh" id="BoxMesh_5dg07"] [sub_resource type="GDScript" id="GDScript_a7mr5"] resource_name = "spinning" script/source = "extends MeshInstance3D # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): rotate_y(0.01) rotate_z(0.01) " [node name="Node3D" type="WorldEnvironment"] environment = SubResource("Environment_t32a1") [node name="mesh_instance_3d" type="MeshInstance3D" parent="."] transform = Transform3D(0.5, -0.5, 0.707107, 0.707107, 0.707107, 0, -0.5, 0.5, 0.707107, 0, 0, 0) mesh = SubResource("BoxMesh_5dg07") script = SubResource("GDScript_a7mr5") [node name="camera_3d" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.982906, 0.184106, 0, -0.184106, 0.982906, 0, 0.303103, 2.61621) fov = 99.1704 [node name="directional_light_3d" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.856547, 0.51607, 0, -0.51607, 0.856547, 0, 0, 5.56892)