[gd_scene load_steps=9 format=3 uid="uid://cpu7t7csffoxg"] [ext_resource type="Texture2D" uid="uid://ca1es3hoj53wg" path="res://assets/textures/enemies/slime_green_atlas.png" id="1_bw6us"] [sub_resource type="GDScript" id="GDScript_78jn1"] resource_name = "debug" script/source = "extends CharacterBody2D var speed = 35 var motion = Vector2.ZERO var player = null func _ready(): $animated_sprite_2d.play() func _physics_process(_delta): motion = Vector2.ZERO if player: motion = position.direction_to(player.position) * speed velocity = motion move_and_slide() func OnArea2dBodyEntered(body): player = body func OnArea2dBodyExited(_body): player = null " [sub_resource type="AtlasTexture" id="AtlasTexture_eghup"] atlas = ExtResource("1_bw6us") region = Rect2(0, 0, 64, 64) [sub_resource type="AtlasTexture" id="AtlasTexture_8p5ni"] atlas = ExtResource("1_bw6us") region = Rect2(64, 0, 64, 64) [sub_resource type="AtlasTexture" id="AtlasTexture_j8570"] atlas = ExtResource("1_bw6us") region = Rect2(128, 0, 64, 64) [sub_resource type="SpriteFrames" id="SpriteFrames_bwr2v"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_eghup") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_8p5ni") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_j8570") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_eghup") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_e6mi3"] radius = 6.0 height = 56.0 [sub_resource type="CircleShape2D" id="CircleShape2D_3gptu"] radius = 440.41 [node name="slime" type="CharacterBody2D"] collision_layer = 9 collision_mask = 8 script = SubResource("GDScript_78jn1") [node name="animated_sprite_2d" type="AnimatedSprite2D" parent="."] position = Vector2(0, 33) sprite_frames = SubResource("SpriteFrames_bwr2v") frame_progress = 0.348187 [node name="collision_shape_2d" type="CollisionShape2D" parent="."] position = Vector2(1, 43) rotation = 1.5708 shape = SubResource("CapsuleShape2D_e6mi3") [node name="area_2d" type="Area2D" parent="."] position = Vector2(0, 32) collision_layer = 4 collision_mask = 4 [node name="collision_shape_2d" type="CollisionShape2D" parent="area_2d"] shape = SubResource("CircleShape2D_3gptu") [connection signal="body_entered" from="area_2d" to="." method="OnArea2dBodyEntered"] [connection signal="body_exited" from="area_2d" to="." method="OnArea2dBodyExited"]