using Godot; using System.Collections; using System; public partial class dialog_bubble : CanvasLayer { public Variant parsedDlg; public ArrayList dlgLines = new ArrayList(); public int dlgPointer = 0; public override void _Ready() { dlgLines.Add("Hello! I'm a debug character and..."); dlgLines.Add("[center][b][wave amp=50 freq=15][rainbow]This is cool test text[/rainbow][/wave][/b][/center]"); } public void GetDialog(string file, string title, Variant actor) { parsedDlg = Json.ParseString(FileAccess.Open(file, FileAccess.ModeFlags.Read).GetAsText()); GetNode