[gd_scene load_steps=5 format=3] [ext_resource type="Script" path="res://src/scene-scripts/tiles/audioplayer_tile.cs" id="1_6sf4e"] [ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="1_7651j"] [ext_resource type="AudioStream" uid="uid://s64cl4x57oae" path="res://assets/audios/sound_explode.wav" id="3_dnu2u"] [sub_resource type="CircleShape2D" id="CircleShape2D_2d5dy"] radius = 30.8058 [node name="first_debug_tile" type="StaticBody2D"] script = ExtResource("1_6sf4e") soundOn = false [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_7651j") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-1, 4) shape = SubResource("CircleShape2D_2d5dy") [node name="audio_stream_player_2d" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("3_dnu2u") autoplay = true max_distance = 1500.0 attenuation = 2.0 [connection signal="finished" from="audio_stream_player_2d" to="." method="OnAudioFinished"]