[gd_scene load_steps=3 format=2] [ext_resource path="res://tilesets/Background.tres" type="TileSet" id=1] [ext_resource path="res://tilesets/foreground_test.tres" type="TileSet" id=2] [node name="Background" type="TileMap"] tile_set = ExtResource( 1 ) cell_size = Vector2( 512, 512 ) cell_quadrant_size = 128 format = 1 tile_data = PoolIntArray( -131076, 0, 0, -131075, 0, 1, -131074, 0, 1, -131073, 0, 1, -196608, 0, 1, -196607, 0, 1, -196606, 0, 1, -196605, 0, 2, -65540, 0, 65536, -65539, 0, 65537, -65538, 0, 65537, -65537, 0, 65537, -131072, 0, 65537, -131071, 0, 65537, -131070, 0, 65537, -131069, 0, 65538, -4, 0, 65536, -3, 0, 65537, -2, 0, 65537, -1, 0, 65537, -65536, 0, 65537, -65535, 0, 65537, -65534, 0, 65537, -65533, 0, 65538, 65532, 0, 65536, 65533, 0, 65537, 65534, 0, 65537, 65535, 0, 65537, 0, 0, 65537, 1, 0, 65537, 2, 0, 65537, 3, 0, 65538, 131068, 0, 65536, 131069, 0, 65537, 131070, 0, 65537, 131071, 0, 65537, 65536, 0, 65537, 65537, 0, 65537, 65538, 0, 65537, 65539, 0, 65538, 196604, 0, 131072, 196605, 0, 131073, 196606, 0, 131073, 196607, 0, 131073, 131072, 0, 131073, 131073, 0, 131073, 131074, 0, 131073, 131075, 0, 131074 ) [node name="Foreground" type="TileMap" parent="."] tile_set = ExtResource( 2 ) cell_size = Vector2( 128, 128 ) format = 1