Files
RPG-Test/scenes/tiles/sound_debug_tile.tscn

28 lines
1.0 KiB
Plaintext

[gd_scene load_steps=5 format=3]
[ext_resource type="Script" path="res://src/scene-scripts/tiles/audioplayer_tile.cs" id="1_6sf4e"]
[ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="1_7651j"]
[ext_resource type="AudioStream" uid="uid://s64cl4x57oae" path="res://assets/audios/sound_explode.wav" id="3_dnu2u"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2d5dy"]
radius = 30.8058
[node name="first_debug_tile" type="StaticBody2D"]
script = ExtResource("1_6sf4e")
soundOn = false
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_7651j")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, 4)
shape = SubResource("CircleShape2D_2d5dy")
[node name="audio_stream_player_2d" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_dnu2u")
autoplay = true
max_distance = 1500.0
attenuation = 2.0
[connection signal="finished" from="audio_stream_player_2d" to="." method="OnAudioFinished"]