13 lines
278 B
C#
13 lines
278 B
C#
using Godot;
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using System;
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public partial class dialog_trigger_area : Area2D
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{
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[Signal] public delegate void InteractDialogueEventHandler();
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[Export(PropertyHint.File, "*json")] string dialogFile;
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public void OnInteraction(string playerName)
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{
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}
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}
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