Files
RPG-Test/src/scene-scripts/dialog_trigger_area.cs

13 lines
278 B
C#

using Godot;
using System;
public partial class dialog_trigger_area : Area2D
{
[Signal] public delegate void InteractDialogueEventHandler();
[Export(PropertyHint.File, "*json")] string dialogFile;
public void OnInteraction(string playerName)
{
}
}