Files
RPG-Test/src/scene-scripts/dialogue-system/dialog_bubble.cs

113 lines
4.9 KiB
C#

using Godot;
using System.Text.RegularExpressions;
public partial class dialog_bubble : CanvasLayer
{
public Variant parsedDlg;
public Variant dlgLines;
public int dlgPointer = 0;
public RichTextLabel richText;
public override void _Ready()
{
richText = GetNode<RichTextLabel>("box/rich_text_label");
}
public void GetDialog(string file, string title, Variant actor, string playerName)
{
playerName = "[color=blue]" + playerName + "[/color]";
parsedDlg = Json.ParseString(FileAccess.Open(file, FileAccess.ModeFlags.Read).GetAsText().Replace("{player}", playerName));
GetNode<Label>("box/name_label").Text = title;
if (GetParent().Name == "player") GetParent<player>().allowMovement = false;
if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() == "villager")
GatherDialog("welcome");
else if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() == "message")
GatherDialog("message");
Visible = true;
}
public void GatherDialog(string key)
{
dlgPointer = 0;
dlgLines = parsedDlg.AsGodotDictionary()[key].AsGodotArray();
if (dlgLines.VariantType == Variant.Type.Array)
dlgLines = dlgLines.AsGodotArray()[GD.RandRange(0, dlgLines.AsGodotArray().Count - 1)];
}
public void CloseDialog()
{
Visible = false;
dlgPointer = 0;
richText.VisibleCharacters = -1;
GetNode<Label>("box/name_label").Text = "???";
richText.Text = "";
if (GetParent().Name == "player") GetParent<player>().allowMovement = true;
}
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("ui_cancel") && Visible) richText.VisibleCharacters = richText.Text.Length;
if (Input.IsActionJustPressed("ui_accept") && Visible && GetNode<PanelContainer>("box/panel_container").Visible == false
&& richText.VisibleCharacters == -1 | Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length <= richText.VisibleCharacters)
{
if (dlgPointer < dlgLines.AsGodotArray().Count)
{
GD.Print(dlgLines.AsGodotArray()[dlgPointer].VariantType);
if (dlgLines.AsGodotArray()[dlgPointer].VariantType == Variant.Type.Float && ((float)dlgLines.AsGodotArray()[dlgPointer]) == 0)
CloseDialog();
else if (dlgLines.AsGodotArray()[dlgPointer].VariantType == Variant.Type.String)
UpdateDialog();
else if (dlgLines.AsGodotArray()[dlgPointer].VariantType == Variant.Type.Dictionary)
MakeAnswerBox(Json.ParseString(dlgLines.AsGodotArray()[dlgPointer].AsGodotDictionary().Keys.ToString()).AsStringArray());
}
dlgPointer++;
}
if (richText.VisibleCharacters < Regex.Replace(richText.Text, @"\[[^]]+\]", "").Length && GetNode<Timer>("typewriter_timer").IsStopped())
{
richText.VisibleCharacters++;
GetNode<Timer>("typewriter_timer").Start();
}
if (dlgPointer > dlgLines.AsGodotArray().Count)
{
if (parsedDlg.AsGodotDictionary()["dialogType"].AsString() == "villager")
{
GatherDialog("else");
UpdateDialog();
dlgPointer++;
}
else CloseDialog();
}
if (GetNode<PanelContainer>("box/panel_container").Visible == true
&& GetNode("box/panel_container/margin_container").GetChild(0).GetChild<Button>(0).ButtonGroup.GetPressedButton() != null)
{
var answer = dlgLines.AsGodotArray()[dlgPointer - 1].AsGodotDictionary()[GetNode<Button>(GetNode("box/panel_container/margin_container")
.GetChild(0).GetChild<Button>(0).ButtonGroup.GetPressedButton().GetPath()).Text];
GetNode<PanelContainer>("box/panel_container").Visible = false;
if (answer.VariantType == Variant.Type.String)
{
GatherDialog(answer.AsString());
UpdateDialog();
}
dlgPointer++;
}
}
public void UpdateDialog()
{
richText.Text = dlgLines.AsGodotArray()[dlgPointer].ToString();
richText.VisibleCharacters = 0;
GetNode<Timer>("typewriter_timer").Start();
}
public void MakeAnswerBox(string[] dialogOptions)
{
var parent = GetNode("box/panel_container/margin_container");
if (parent.GetChildCount() == 1) parent.GetChild(0).Free();
parent.AddChild(new VBoxContainer());
parent = parent.GetChild(0);
for (int i = 0; parent.GetChildCount() < dialogOptions.Length; i++)
{
parent.AddChild(GD.Load<PackedScene>("res://scenes/gui/dlg_answer_button.tscn").Instantiate());
parent.GetChild<Button>(i).Text = dialogOptions[i];
}
GetNode<PanelContainer>("box/panel_container").Visible = true;
}
}