Files
RPG-Test/src/scene-scripts/dialogue-system/dialog_trigger_area.cs

14 lines
296 B
C#

using Godot;
using System;
public partial class dialog_trigger_area : Area2D
{
[Export(PropertyHint.File, "*json")] string file;
[Export] string title;
public Variant actor;
public override void _Ready()
{
actor = GetParent(); //must be the scene's root node
}
}