20 lines
291 B
C#
20 lines
291 B
C#
using Godot;
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using System;
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public class main : Node2D
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{
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public override void _Ready()
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{
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}
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public override void _Process(float delta)
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{
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if (Input.IsActionJustReleased("fullscreen"))
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{
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OS.WindowFullscreen = !OS.WindowFullscreen;
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}
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}
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}
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