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RPG-Test/scenes/player.tscn

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[gd_scene load_steps=5 format=3 uid="uid://ujfhvssvbgpg"]
[ext_resource type="Script" path="res://src/scene-scripts/player.cs" id="1_qehox"]
[ext_resource type="Texture2D" uid="uid://ciidukjv5k6oa" path="res://assets/textures/debug/banana.png" id="2_1l1co"]
[sub_resource type="SpriteFrames" id="SpriteFrames_2x1cy"]
animations = [{
"frames": [ExtResource("2_1l1co")],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_38v5o"]
radius = 21.0
height = 66.0
[node name="player" type="CharacterBody2D"]
process_mode = 1
script = ExtResource("1_qehox")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
frames = SubResource("SpriteFrames_2x1cy")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CapsuleShape2D_38v5o")
[node name="Camera2D" type="Camera2D" parent="."]
current = true
zoom = Vector2(0.8, 0.8)
[node name="ray_cast_2d" type="RayCast2D" parent="."]
target_position = Vector2(0, 64)
collision_mask = 2
collide_with_areas = true