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RPG-Test/scenes/tiles/3d_cube_tile.tscn

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[gd_scene load_steps=4 format=3 uid="uid://ct6s1gfjkciva"]
[ext_resource type="PackedScene" uid="uid://boxvq5qowh8nn" path="res://scenes/3D/3d_cube.tscn" id="1_643fx"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lxe27"]
size = Vector2(64, 64)
[sub_resource type="GDScript" id="GDScript_1h1n3"]
resource_name = "visibillity"
script/source = "extends VisibleOnScreenNotifier2D
func OnScreenEntered():
get_child(0).visible = true
pass
func OnScreenExited():
get_child(0).visible = false
pass
"
[node name="3d_cube_tile" type="Node2D"]
[node name="static_body_2d" type="StaticBody2D" parent="."]
position = Vector2(0, 1)
[node name="collision_shape_2d" type="CollisionShape2D" parent="static_body_2d"]
position = Vector2(1, -2)
shape = SubResource("RectangleShape2D_lxe27")
[node name="visible_on_screen_notifier_2d" type="VisibleOnScreenNotifier2D" parent="."]
script = SubResource("GDScript_1h1n3")
[node name="sub_viewport_container" type="SubViewportContainer" parent="visible_on_screen_notifier_2d"]
offset_left = -115.0
offset_top = -110.0
offset_right = 141.0
offset_bottom = 146.0
[node name="sub_viewport" type="SubViewport" parent="visible_on_screen_notifier_2d/sub_viewport_container"]
own_world_3d = true
transparent_bg = true
handle_input_locally = false
size = Vector2i(230, 230)
render_target_update_mode = 4
[node name="Node3D" parent="visible_on_screen_notifier_2d/sub_viewport_container/sub_viewport" instance=ExtResource("1_643fx")]
[connection signal="screen_entered" from="visible_on_screen_notifier_2d" to="visible_on_screen_notifier_2d" method="OnScreenEntered"]
[connection signal="screen_exited" from="visible_on_screen_notifier_2d" to="visible_on_screen_notifier_2d" method="OnScreenExited"]